FILM-320 · Lesson 5 of 12 · 27 min

Working with actors I: the language of direction

Actors are the part of a film the audience watches most closely, and they are also the part a director influences mainly through words. A cinematographer can be shown a reference image; a production designer can be given a color swatch. An actor's performance comes from inside them, and the director's main tool for shaping it is language: what you say, when you say it and how. This lesson is about that language. It covers the main traditions of actor training, the difference between directions that actors can play and directions that block them, a working vocabulary of action verbs and images, and how to give notes that help.

Many first-time directors find this the most intimidating part of the job. They know how to frame a shot but feel unsure what to say to an actor who is not getting a scene right. The good news is that directing actors is a learnable craft built on a few principles, and that actors generally want to be directed. What they do not want is direction that asks them to do the impossible, such as feeling an emotion on command, or that leaves them guessing.

What actors do

Acting on film is the art of behaving truthfully in imaginary circumstances, with a camera close enough to see thought. An actor builds a character from the script and their own imagination, then on each take tries to pursue the character's objectives as if for the first time, responding to what the other actors actually give them. Good film acting often looks like no acting at all, because the camera magnifies anything false.

Film acting has particular demands. Scenes are shot out of order, sometimes the ending before the beginning. The same moment is repeated many times from different angles, and the actor must match physical actions while keeping the emotional life fresh. Actors often play to a mark on the floor, a piece of tape beside the lens or an empty space where another actor will be added later. They wait for hours and then must be ready instantly. Understanding these conditions helps a director give direction that actors can use.

Traditions of actor training

Actors come from many training backgrounds, and knowing the main traditions helps a director speak their language. Most modern approaches descend from the work of Konstantin Stanislavski at the Moscow Art Theater in the early twentieth century. His system asked actors to work from given circumstances, objectives and the imagination, and later from physical actions, rather than from external display.

Major acting traditions and what they emphasize
TraditionKey figuresEmphasisUseful language for directors
Stanislavski's systemKonstantin StanislavskiGiven circumstances, objectives, units, imagination, physical actionsWhat do you want? What are the circumstances?
The MethodLee StrasbergAffective or emotional memory, relaxation, sensory workWhat does this remind you of? (used carefully)
Meisner techniqueSanford MeisnerTruthful listening and responding moment to momentListen and let her change you
Adler's approachStella AdlerImagination and the actions of the play, rather than personal memoryImagine the place; what are you doing?
Physical and movement-basedMichael Chekhov, Jacques Lecoq and othersThe body, gesture, rhythm and imaginationFind the gesture; change the tempo
Technical or classicalBritish and Canadian stage traditionsText, voice, clarity and craftWhere is the emphasis? What is the thought?

Directors do not need to master every tradition, and should avoid trying to teach actors their own craft on set. The practical lesson is that most trained actors understand the language of objectives, circumstances, actions and listening. Some techniques, particularly those that draw on personal emotional memory, can be powerful but carry risks; directors should never push an actor to relive personal trauma, and should leave decisions about personal material entirely to the actor.

Result direction and playable direction

The single most important distinction in directing actors is between result direction and playable direction. Result direction describes the effect you want: "be sadder", "more intense", "make it funny", "I want to feel her pain". It tells the actor what you want the audience to see, but not how to get there, and it pushes the actor to show emotion rather than experience it. The usual consequence is indicated or pushed acting: the actor displays sadness, intensity or humor, and the camera sees the effort.

Playable direction gives the actor something to do or think that is likely to produce the result. It might be an objective, a change in circumstances, an action verb, an image, a physical task or a fact about the relationship. Because it engages the actor's imagination rather than their self-monitoring, it tends to produce behavior that feels real.

Two columns comparing result direction on the left, such as be sadder, more intense and make it funnier, with the playable alternatives on the right, such as she has just heard the news, you have one chance to stop him, and you think this is the best idea anyone has ever had, joined by arrows
Turning result direction into playable direction. Each playable note gives the actor something to pursue or imagine rather than an effect to display.

Worked problem

Converting result notes into playable notes

After a take of the kitchen scene, a director's instinct is to give these notes: to Dana, "be colder"; to Maya, "I need more emotion on the laugh"; to both, "the ending should feel sadder". Rewrite each as playable direction.

Show solution
  1. To Dana, instead of "be colder": "Your objective is to get through these dishes without letting her see she can hurt you. Every time she speaks, scrub harder."
  2. To Maya, instead of "more emotion on the laugh": "You didn't expect this photo. It's the haircut from the summer before you left. Let it catch you before you can stop it."
  3. To both, instead of "sadder ending": "Each of you is trying to give the other something. When the box comes back, it's a refusal. Take a moment to decide whether to try again."

Answer: Each note now gives an action, a specific memory or a new understanding of the situation. The feeling the director wanted is likely to emerge without being performed.

A vocabulary of action verbs

Action verbs, sometimes called actions or actioning, are transitive verbs that describe what one character is doing to another: to charm, to provoke, to soothe, to warn, to belittle, to plead with, to test. Because they are directed at the other person and can be pursued, they are naturally playable. A director can suggest an action for a line or a beat: "On 'You weren't here to ask', try to wound her." The actor then plays the action and lets the other actor's reaction shape the next moment.

Action verbs grouped by intention (illustrative)
IntentionVerbs
To bring closerto welcome, to comfort, to charm, to reassure, to tempt, to flatter
To push awayto dismiss, to reject, to warn, to threaten, to belittle, to shut out
To get informationto probe, to test, to interrogate, to coax, to trap
To change their mindto persuade, to plead with, to bargain with, to shame, to inspire
To hurtto wound, to punish, to mock, to accuse, to expose
To protect oneselfto deflect, to stall, to placate, to distract, to hide from

Action verbs are a tool, not a rule. Some actors love them; others find line-by-line actioning mechanical. Use them when an actor is stuck or when a moment needs a specific change, and adapt to each actor's preferences.

Other playable tools

Besides objectives and actions, directors use several other kinds of playable direction. An "as if" gives an actor a comparison from their own experience or imagination: "Play it as if you're telling her about a car accident you caused." An image gives a picture to hold: "The kitchen is the last place your mother stood." A fact changes the circumstances: "You've already booked a flight home for tomorrow morning." A physical task gives the body something to do that shapes the scene: "Keep drying the same plate the whole time." A tempo note changes rhythm: "Pick up the cues; don't let any silence settle until the album."

Facts and circumstances are especially powerful because they change everything at once without telling the actor how to play it. If Maya knows she has a flight booked tomorrow, her offer to "take copies" becomes a goodbye. If Dana has found a letter from their mother that mentions Maya, her line "She was still here" might come from a different place. The director can introduce such facts privately to one actor, which can create genuine surprise for the other, though this should be used with care and never to embarrass or deceive an actor in ways that damage trust.

Giving notes

How a director gives notes matters as much as what the notes say. Several habits help. Go to the actor and speak quietly, rather than shouting across the set. Begin with what is working, honestly and specifically, so the actor knows what to keep. Give one or two notes at a time, not ten. Make the note specific to a moment. Keep notes to each actor private when they concern that actor's performance. Then let them try it.

Timing matters too. Between takes, actors are trying to hold on to their concentration; a long conversation can break it. Some actors like to talk through a scene; others prefer a single word and then silence. Learning each actor's preferences in rehearsal pays off on set. When a take is good, say so clearly, and when you move on, explain why: "We have it, I want to protect your energy for the close-up."

Habits for giving notes on set
HabitWhy it helps
Speak to the actor privately and quietlyProtects concentration and dignity
Start with what is workingTells the actor what to keep
One or two notes at a timeActors can absorb only so much between takes
Be specific to a momentAvoids vague, general adjustments
Give playable directionEngages imagination rather than self-monitoring
Say clearly when a take is goodBuilds trust and confidence

Things directors should avoid saying

Some common directions reliably make performances worse. Line readings, where the director speaks the line the way they want it said, usually produce imitation rather than performance, and many actors find them insulting. There are occasional exceptions, such as clarifying an emphasis the actor has misunderstood, or when an experienced actor asks for one, but they should be rare. Directions such as "be natural", "just be yourself" or "relax" tend to make actors more self-conscious. "Bigger" or "smaller" without context gives no idea of what should change.

Directors should also avoid criticizing an actor in front of others, comparing them unfavourably with other actors, or revealing frustration with sighs and silence. Actors are working with their own bodies, voices and emotions, and feel criticism personally. A director who is honest and specific but always respectful usually gets more from actors than one who is harsh.

Listening as direction

Much of directing actors is listening. Watch takes with full attention, ideally near the camera rather than only on a distant monitor, because you will see more and actors will feel your presence. Listen for the moments that feel true and those that feel performed. Listen to the actors' questions, which often reveal what is unclear in the scene or the script. When an actor offers an idea, take it seriously, try it if time allows and explain your reasoning if you decide against it.

The Meisner tradition places listening at the center of acting: a scene is alive when each actor truly responds to what the other gives them. Directors can encourage this by keeping actors' attention on each other rather than on results. A useful note when a scene feels mechanical is simply: "Forget the lines for a moment. Watch her. Let what she does change what you do."

Directing actors involves asking people to make themselves vulnerable. Respecting that vulnerability is both an ethical duty and a practical necessity, because actors who feel safe take more creative risks. Directors should discuss any physical contact, emotional extremes or personal material in advance, accept an actor's boundaries without argument, and never surprise an actor with intimate or violent contact that was not agreed. Intimacy coordinators, fight coordinators and union guidance exist precisely to support this work, as lessons 8 and 9 discuss.

Power imbalances on set are real. The director usually has more power than any actor, especially a young or emerging one. Good directors are aware of this and work to make it easy for actors to say no, ask questions and raise concerns. That awareness is part of what makes collaborative, truthful work possible.

Common mistakes

  • MistakeGiving result direction such as be sadder

    InsteadGive playable direction: an objective, action, fact, image or task.

  • MistakeGiving line readings

    InsteadExplain the thought or the situation behind the line instead.

  • MistakeTelling actors to be natural or relax

    InsteadGive them something specific to pursue so self-consciousness falls away.

  • MistakeDelivering a long list of notes between takes

    InsteadGive one or two specific notes and let the actor try them.

  • MistakePushing an actor to use personal trauma

    InsteadLeave personal material to the actor and work through imagination and circumstances.

Summary and key terms

  • Directing actors relies mainly on language: what you say, when and how.
  • Most acting traditions share the language of circumstances, objectives, actions and listening.
  • Result direction asks for an effect; playable direction gives something to do or imagine.
  • Action verbs, as-ifs, images, facts, tasks and tempo notes are all playable tools.
  • Give notes quietly, specifically, one or two at a time, starting with what works.
  • Avoid line readings, "be natural" and public criticism.
  • Listening, respect and clear boundaries make truthful, risk-taking performances possible.
Result direction
A note describing the effect wanted rather than how to achieve it.
Playable direction
A note giving the actor something to do, pursue or imagine.
Indicating
Showing an emotion to the audience rather than experiencing it.
Action verb
A transitive verb describing what a character does to another, such as to charm.
As if
A comparison that helps an actor connect to a situation.
Line reading
Speaking a line for an actor the way the director wants it said.
Side-coaching
Brief directions given during a rehearsal or take without stopping.
Meisner technique
An acting approach centered on truthful listening and responding.
Affective memory
The use of personal emotional memories in acting, associated with the Method.
Tempo
The pace and rhythm of a scene or performance.

Practice problems

Work each problem on paper first, then reveal the answer to check.

  1. Why does result direction often produce pushed acting?

    Show answer

    It asks the actor to display an effect rather than pursue something that produces it.

  2. Rewrite "be more intense" as playable direction.

    Show answer

    For example: you have one chance to stop him before he walks out.

  3. Name four kinds of playable direction.

    Show answer

    Objective, action verb, as-if, image, fact, physical task or tempo note (any four).

  4. Give an action verb to push someone away.

    Show answer

    For example: to dismiss, to reject or to warn.

  5. Why should notes usually be given quietly and privately?

    Show answer

    To protect the actor's concentration and dignity.

  6. When might a line reading be acceptable?

    Show answer

    Rarely, to clarify a misunderstood emphasis or when an experienced actor asks.

  7. What does the Meisner tradition place at the center of acting?

    Show answer

    Truthful listening and responding moment to moment.

  8. Why should directors avoid pushing actors to relive personal trauma?

    Show answer

    It can cause real harm; decisions about personal material belong to the actor.

  9. Why watch takes near the camera when possible?

    Show answer

    You see more detail and the actors feel your presence.

  10. How can a fact given to one actor change a scene?

    Show answer

    It changes the circumstances and therefore everything the character does, without dictating a result.

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